using BikyBall.Object;
using Microsoft.Xna.Framework;

namespace BikyBall.Game
{
    public class GameProperty : Property
    {
        public Vector3 Position;
        public Vector3 OldPosition;
        public Vector3 Direction;
        public float Size;
        public float Distance = 0f;

        public GameProperty()
        {
            Position = Vector3.Zero;
            Direction = Vector3.Zero;
            Size = 1;
           
        }

        public override void PropInit(Property property)
        {

        }
    }
}
